![]() ![]() ![]() The Almighty Force which gave me chance to finish the modīioWare & LucasArts for developing one of the best RPG I've ever playedĭarthParametric for helpful insights, troubleshooting, and information regarding the model name in the first place, also for past-present knowledge which allows me to create mods and all his outstanding creation that I am a fan of A bit of appreciation to this peasant here is also a very warm welcome, welcome. Said and done, give credits to BioWare & LucasArts with the release - as without them this enjoyment would be non-existent. I'd love to know what others are up too, particularly if my work are included. Inside this mod are resources which can be repurposed for your likings in one condition please include the unmodified-original sources along with the release of the project. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. Be advised then, most likely I will not provide ones if I don't know where it re-hosted. Though I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. Redistribution: you can redistribute this mod or re-release it on any websites, just don't claim it as your own. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version It is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. The mod can be installed anytime - anywhere as the game's progress, and will have direct effect instantly Uninstallation: remove these files from the Override folder -Ĭompatibility: will not be compatible with mods that edits and/or replace the relevant models, also mods that possibly changes the module layouts/LYT Installation: run the installer and choose INSTALL option, then hit the button! And thank you! for downloading, and using this mod.įor best experience with the game itself, I suggest you to have KOTOR 1 Community Patch installed. PM, write them on my feed or leave any on the mod's page as you please. There's always room for improvements reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. Here's a before-and-after screenshots of what this mod mainly does -Īnd the optional that readjust the pillars' facing point. Optionally, it can also readjust the facing point of two Rune Covered Pillars inside one of the room, which I think could improve the aesthetics and immersion that's missing from the original setup. This mod adds the missing reference for the lamps to four of the rooms inside the Temple Main Floor module. In essence, the lamp is not part of the room model nor a placeable, instead a reference model called by the room's. Apparently, they are missing their lamps which caused by missing references for the objects. With second thought, perhaps they're missing their render flag? Again, no lamp meshes with the room model as pointed by DarthParametric. thought at first they're missing the GIT reference for the placeables, appears they're not, as they're not placeables. ![]() Inside the Temple Main Floor, there are rooms with source of lights that comes from nowhere. ![]() Though it'd be nicer to know where it came from. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |